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This is website about history of video games and video games "Firsts". What was first color
game? First racing game? First banned game? First 3D Game? You will find all these game here! Plus -Retro reviews and photos from old magazines!. All games listed chronologically.
You'll find on this site - original posters and cover arts, most interesting trivia for each game, rare
original videos of gameplay and more (screenshots, secrets and deleted materials from these games, first teviews and previews). All innovative games from 1947 to our
times!
1951
Draughts programme (NPL Pilot ACE) First game to use computer memory
1952
OXO (EDSAC) First game with random-access memory
1954
Pool (MIDSAC) First real time graphics
Auto Test (arcade) First full motion video game
1958
Tennis for Two (Donner Analog Computer 3500) Advanced graphics, First tennis video game
1959
Mouse in the Maze (TX-0) First light pen video games
Tic-tac-toe (TX-0)
1962
Spacewar! (DEC PDP-1) First digital computer game
1967
Brown Box (dedicated console)
First video game console prototype
1968
The Sword of Damocles (TX-2) First augmented reality and 3D graphics
1969
Space Travel (GE-645) First simulator with realistic physics
Missile (arcade) First game to use film as gameplay part
1971
Star Trek (SDS Sigma 7) First game based on TV show
Galaxy Game (arcade) First arcade electronic video game
Road Runner (arcade) First holographic video game
Computer Space (arcade) First game with sound
1972
Hunt the Wumpus (PDP-10) First adventure video game
Pong (arcade) Third arcade game
1973
Gotcha (arcade) First color game
Space Race (arcade) First racing game
Maze War (Imlac PDS-1) First 3D first person shooter
1974
Basketball (arcade) First game with sprites
Gran Trak 10 (arcade) First car racing game
Speed Race (arcade) First game with scrolling graphics
Spasim (PLATO) First 3D space game
Balloon Gun (arcade) First two-player light gun game
Airfight (PLATO) First 3D flight simulator
Wild Gunman (arcade) First full motion light gun video game
Advanced Simulator for Pilot Training (ASPT) First full motion CGI video simulator
Bulls & Cleots (HP 9800) First game for personal computer
1975
dnd (PLATO) First role-playing game
Dungeon (PDP-10) First RPG game to use "line of sight"
Atari Pong (dedicated console) First console game with sound
Shark Jaws (arcade) Advanced animated characters
Panther (PLATO) First 3D vehicle simulator
Gun Fight (arcade) First video game with stereo sound
Moria (PLATO) First 3D RPG game
Interceptor (arcade) First sprite scaling
Gun Smoke (arcade)
Second holographic game
Steeplechase (arcade) First sidescrolling game
1976
Road Race (arcade) First curved road scrolling racing
Moto-Cross (Fonz) (arcade)
First haptic
feedback
Crashing Race (arcade) First car combat
Death Race (arcade) First
protests against video game
Heavyweight Champ (arcade) First fighting game
Mattel Auto Race (dedicated console) First handheld video game
Nurburgring 1 (arcade) First 3D racing game
Nurburgring 3 (arcade) First 3D racing with visible road and skies
Knights in Armor (arcade) First martial arts game with weapon
Starship 1 (arcade) Advanced 3D graphics
1977
Air (PDP-11) First multiplayer 3D flight combat simulator
Space Wars (arcade) Advanced vector graphics
Star Ship (Atari 2600) First console 3D game
Super Bug (arcade) First game with scrolling playfield
1978
Alto Trek (Xerox Alto) First game to use computer mouse
Frogs (arcade) First jumping character
Space Invaders (arcade) First shoot 'em up
MUD1 (PDP-10) First MUD game
Escape! (Apple 2) First 3D personal computer game
Test Driver (arcade) Advanced racing game to use film
Santa paravia en fiumaccio (TRS-80) First "God" game
Beneath Apple Manor (Apple 2) First top-down free-roaming RPG
Pork Barrel (TRS-80) First political game
Superman (Atari 2600) First licensed game based on a movie
Star Fire (arcade) Advanced 3D graphics
1979
Starhawk (arcade) Advanced 3D vector graphics
Block Buster (Microvision) First handheld game with LCD display
Basketball (arcade) First sports game with advanced graphics
Warrior (arcade) First motion capture game
Galaxian (arcade) First enemies with individual personalities
Ozma Wars (arcade) First game with separate levels
Nuerburgring Powerslide (arcade) First color 3D racing
Galactic Empire (TRS-80)
First real time strategy
Speed Freak (arcade) First free roam 3D racing game
Monaco GP (arcade) Advanced sprite scaling
Sheriff (arcade) First game with background music
Manbiki Shounen (Commodore Pet) First stealth game
Video Pinball (arcade) First video game with realistic physics
1980
Mystery House (Apple 2) First game with ending
Pac-Man (arcade) First cutscenes
Defender (arcade) Advanced side-scrolling game
Stratovox (arcade)
First synthesized voices
Berzerk (arcade)
First game that killed a
player
Battlezone (arcade) Advanced 3D vector graphics
Red Baron (arcade)
Advanced 3D flight game
Wizard and the Princess (Apple
2) First adventure color game
Star Castle (arcade) Advanced artificial intelligence
Space Panic (arcade)
First platformer
Space
Tactics (arcade)
First pseudo-stereoscopic 3D effect
Wizardry: Proving Grounds of the
Mad Overlord (Apple
2)
First 3D RPG with color graphics
1981
Gorf (arcade) First game with different level design
Donkey Kong (arcade) First jumping over the objects
Quarter Horse (arcade) First game to use LaserDisc
Turbo (arcade) First third-person 3D racing
Football Manager (TRS-80) First sports manager
Softp..n Adventure (Apple
2)
First adult game
Haunted House (Atari 2600) First survival horror
Scramble (arcade) First forced side-scrolling game
Jump Bug (arcade) First parallax scrolling
Yakyuken (MZ-80K) First adult game with graphics
Bradley Trainer (arcade)
First 3D professional military simulator
1982
Zaxxon (arcade) First isometric game
Astron Belt (arcade) First LaserDisc game with sprites
Microsoft Flight Simulator 1.0 (DOS) First full color flight simulator
SubRoc-3D (arcade) First stereoscopic 3D game
Alien Garden (Atari 8-bit) First art game
Pole Position (arcade) Advanced 3D racing game
Xevious (arcade) First pre-rendered graphics
Lolita: Yakyuken (FM-7) First anime game
Moon Patrol (arcade) Advanced parallax scrolling
Phantom Slayer (TRS-80 color) First color first-person shooter
Wayout (Atary 8 bit) First 3D game with 360 degree freedom
Treasure Hunt (DOS) First third-person 3D game
Night Life (PC-88) Advanced adult game
Tumbleweeds (Atari puffer and Atari 400) First exergame
Maze Mania (laserdisc player) First interactive live action game
Wabbit (Atari
2600)
First depiction of female protagonist
AX-6: Powered Knight (NEC PC-6001) First Mecha game
1983
Dragon's Lair (arcade)
First interactive animated
movie
Moondust (Commodore 64) First music game
Journey
(arcade) First
game with digitized graphics
TX-1 (arcade) First nonlinear racing game
Bruce Lee (Atari
8-bit)
First beat 'em up
Star Arthur Legend - Planet Mephius (FM-7) First point and click game
King's Quest (PCjr) First animated adventure game
Star Rider (arcade)
First LaserDisc game with 3D graphics
Cosmo Lemans (Tomytronic
3D)
First stereoscopic 3D handheld game
I, Robot (arcade) First 3D polygonal graphics
NFL Football (arcade) First game on vinyl disc
Tropical Angel (arcade) First realistic female protagonist
Dancing Feats (Atari 8-bit) First music simulator
Video Jogger (Atari 2600) First game with floor game controller pad
1984
Hogan's Alley (NES) First rail shooter
Astron Belt (Palcom
MSX)
First home LaserDisc game with sprites
Kung-Fu Master (arcade) First sidescrolling beat 'em up
Karateka (Apple
2)
First rotoscoping game
Rescue On Fractalus! (Atari 5200) First 3D flight game with landscapes
Pac-Land (arcade) Advanced parallax scrolling
Ice Climber (NES) First censored game
Thayer's quest (RDI Halcyon) First speech recognition video game
1985
Hang-On (arcade) First game to use 16-bit graphics
Space Harrier (arcade)
First shadow from player in 3D game
Alternate Reality: The City (Atari 8-bit) First game to use ray casting
TwinBee (arcade) First cute'em up
Habitat (Commodore 64) First MMORPG
Air Race (arcade)
First racing game with flat-shaded
3-D polygons
NASA Virtual Reality Headset (custom computer) First Virtual Reality headset
1986
Scene of the Crime (Control-vision) First game on a videotape
Athletic World (NES) Advanced floor game controller
Nekketsu Koha Kunio-kun (arcade) First isometric beat
'em up
Wibarm (PC-88) First third-person 3D polygonal game
WEC Le Mans (arcade) First realistic road in 3D racing
Lock-On (arcade)
First flight simulator with scaling sprites
Chiller (arcade) First game to feature blood and gore
1987
MIDI Maze (Atari ST) First first-person shooter with visible bullets
Driller (Amstrad CPC) First FPS where you can look up and down
Dance Aerobics (NES) First rhythm game
38 Ambush Alley (Action Max) First live action light gun home game
Xybots (arcade) First 3D third-person shooter
Otocky (Family Computer Disk System) First generative music game
Thunder Blade (arcade) Advanced 3D flight game
Assault (arcade) First massive sprite rotation
1988
The Colony (Macintosh)
First full screen poligonal first person shooter
Winning Run (arcade) Advanced 3D racing game
NARC (arcade) First color digitized graphics
Reikai Doushi (arcade) First digitized fighting game
No Ri Ko (TurboGrafx 16 CD) First game on compact disc
1989
Prince of Persia (Apple 2) Advanced rotoscoping
Blue lightning (Atary Lynx) First 3D handheld game
S.T.U.N. Runner (arcade) First high-speed 3D polygonal graphics
Exterminator (arcade) First 3D digitized graphics for every element of the game
Die Hard (DOS) First full screen third-person shooter
Vette!
(DOS)
First 3D open world racing
1990
Super Glove Ball (NES) First game with motion detection controller
U-Force power games (NES) First game with infrared sensor controller
Corporation (Amiga) First dynamic lighting
Alpha Waves (Atari ST) First 3D platformer
R360 - G-Loc Air Battle (arcade)
First 3D 360 degree game with physically rotated player
Pit-Fighter (arcade) First fighting with digitized real life actors
Virtual Racquetball (Autodesk)
First standart VR video game
Galaxian 3 (GH-28 model) (arcade) First video game amusement ride
The Super Spy (arcade)
First shooter where arms and weapons are
visible
Virtual s..x (Autodesk)
First VR adult
game
Rad Mobile (arcade)
First fog and rain effects in 3D game
International 3D Tennis (Amiga) First sports 3D game
Tell Me Why 2 (CD-I) First home video game with CGI intro
1991
Terminator 2 - Judgment Day (arcade)
First game voiced by celebrity
4-D Boxing (Macintosh) First 3D fighting
Ancient Ys Vanished (Sharp X68000)
Advanced pre-rendered animation
Street Fighter II (arcade) First fighting game to use combos
Hovertank One (DOS) First FPS that imitate human walk
Hunter (Amiga)
First open world 3D game
Time Traveler (arcade) First specular holographic game
Catacomb 3D (DOS) First FPS with texture mapping
Arabian Fight (arcade) Most advanced 2D video game
Mario and me (custom computer) First live action onscreen avatar
The Godfather: The Action Game (Amiga) First realistic gangster's game
Terminator (DOS)
First open world 3D city
1992
Mortal Kombat (arcade) First fighting game with finishing move
Alone in the Dark (DOS) First 3D survival horror
Comanche: Maximum Overkill (DOS) First game based on voxel technology
Gun Buster (arcade)
First
first-person shooter with light gun
Virtua Racing (arcade)
Advanced 3D racing game
Ultima Underworld: The Stygian Abyss (DOS) First 3D game with varying heights floors and ceilings
Wolfenstein 3D (DOS) Advanced first person shooter
The 7th Guest (DOS) First 3D adventure game
Sim Drive (arcade) First Gouraud shading
Dark Edge (arcade)
First mirror reflection effect in 3D game
Recca (NES) First bullet hell game
Cyber Dome (arcade) First arcade augmented reality game
1993
Hi-Ten Bomberman (NEC computer+Turbografx16) First HD game
Gabriel Knight: Sins of the Fathers (DOS) First game with profanity
Doom (DOS) First game to present panoramic skies
Virtua Fighter (arcade) First 3D fighting with zoomed and rotated viewpoint
Batsugun (arcade)
Advanced bullet hell game
Daytona USA (arcade)
Advanced 3D racing game
Scramble (IBM Simon) First mobile phone game
Military Flight Simulator (Custom computer) Advanced 3D flight simulator
1994
Killer Instinct (arcade) Highest quality pre-rendered fighting
Virtua Striker (arcade) First team sport game with 3D poligonal graphics
Earthbound (SNES) First postmodern video game
Descent (DOS) Advanced 3D textured environments
Sega Rally Championship (arcade) First game to feature driving on different surfaces
Rise of the Triad: Dark War (DOS) First level-over-level environments
Magic Carpet (DOS)
First 3D water effect
The Horde (3DO) First strategy game with 3D elements
Mortal Kombat 2 (SNES) First game that supports haptic suit
Peg Game (Browser) First web browser game
Metaltech: EarthSiege (DOS) First dynamic skies in 3D video game
1995
Terminator: Future Shock (DOS) Totally free
mouse-look
Flight Unlimited (DOS) First flight simulator to use fluid dynamic physics
Soul Edge (arcade)
Advanced motion capture
Phantasmagoria (DOS) First live action avatar
Fade to Black (DOS) First polygonal third-person shooter
BS Chrono Trigger: Character Library (SNES) First DLC (Downloadable content)
Battle Arena Toshinden 2 (arcade) First 3D breast physics
1996
Virtua Fighter 3 (arcade)
Advanced 3D fighting game
Super Mario 64 (Nintendo 64) First free dynamic camera system
Quake (DOS) Advanced 3D first person shooter
SimCopter (Windows)
First big 3D open world city
ZPC (Windows) First cel-shaded game
Cyber Pong (arcade) First motion detection game
Rocket Jockey (Windows) First game with ragdoll physics
Tunnel B1 (Playstation) First 3D lens flare effect
ReVolte (Windows) First self-shadowing
1997
Dragon's Lair DVD-Rom (Windows) First game on DVD
Streets of SimCity (Windows)
First driving and shooting ability in 3D open world city
Blade Runner (Windows) First real time 3D adventure game
Beatmania (arcade) First musical instrument simulation
MDK (Windows)
Advanced third person shooter graphics
Riven: The Sequel to Myst (Windows) First high-dynamic-range rendering
Star Wars Jedi Knight: Dark Forces 2 (Windows) First 2048x1536 resolution (2K)
Blast Corps (Nintendo 64) First 3D fire
Montezuma's Return
(Windows)
First Bump-mapping
Des Blood (Windows) First CGI 3D adult video game
1998
Dance Dance Revolution (arcade) First 3D dance rhythm game
Unreal (Windows) First volumetric lighting
Half-Life (Windows)
Advanced 3D graphics
Tom Clancy's Rainbow Six (Windows) First fully 3D tactical shooter
Tenchu: Stealth Assassins (PlayStation)
First 3D stealth game
Trespasser: Jurassic
Park (Windows)
Advanced ragdoll physics
Mizzurna Falls (PlayStation) First open world game with "walk and drive" abilities
I'm Your Man (DVD player) First game for DVD players
Clock Tower 2: The Struggle Within (Playstation) First 3D psychological horror game
Legend of Zelda: Ocarina of Time (Nintendo 64) First cloth physics (soft body physics)
1999
Brave Fire Fighters (arcade)
First phong shading
Quake 3 Arena (Windows) First "shader" system
Descent 3 (Windows) First procedural texturing
Shenmue (Dreamcast) Advanced open world game
Urban Chaos (Windows) First modern open world game
Gran Turismo 2 (PlayStation) Best-selling single platform game
Outcast (Windows)
First bloom lighting and depth of
field
WinBack: Covert Operations (Nintendo 64) First "cover and shoot" gameplay mechanics
Star Trek: Secret of Vulcan Fury (Windows) Advanced facial motion capture
Requiem: Avenging Angel (Windows)
First 3D bullet time
Kingpin: Life of Crime (Windows) First 3D gangster's game
2000
Police 911 (arcade)
First full motion detection game
Tread Marks (windows) Advanced destructible terrain
ARQuake (UNIX custom computer) First outdoor augmented reality game
Harley Davidson: Wheels of Freedom (Windows) First game with Havok physics engine
Star Trek: Voyager - Elite Force (Windows) First game with anisotropic filtering
Jet Set Radio (Dreamcast)
First fully cel-shaded game
Giants: Citizen Kabuto (Windows) First normal mapping
Gift (Windows) First unified lightning and shadowing
2001
Grand Theft Auto 3 (PlayStation 2) First modern realistic sandbox game
ICO (PlayStation 2) Advanced key frame animation
Metal Gear Solid 2:Sons of Liberty (PlayStation 2) First postmodern philosophical action game
Red Faction (PlayStation 2) Advanced destructible environments
Max Payne (Windows)
Advanced third-person shooter graphics
Pirates of the Caribbean (Arcade) First game with multiple combined surround screens
Halo: Combat Evolved (Xbox) First screen space crepuscular rays
Silent Hill 2 (Xbox) First per-pixel lighting
PainStation (arcade) First game with pain feedback
Virtua Fighter 4 (arcade) Advanced normal mapping
2002
The Legend of Zelda:The Wind Waker (GameCube) Advanced unified lighting
2003
EyeToy: Play (PlayStation 2) First motion detection game with interactive display
Tom Clancy's Splinter Cell (Playstation 2) Advanced soft body physics
2004
Doom 3 (Windows) First fully dynamic per-pixel lighting
Half-Life 2 (Windows) Advanced detailed physics simulation
Myst IV: Revelation (Windows) Advanced entirely pre-rendered graphics
Painkiller (Windows)
First game with giant bosses
Grand Theft Auto: San Andreas (PlayStation 2) Best selling multiplatform game
Quake 3: Ray Traced (Windows) First ray tracing in video games
2005
Resident Evil 4 (GameCube) First over-the-shoulder viewpoint
Half-Life 2: Lost Coast (Windows) First cube mapping
Condemned: Criminal Origins (Xbox 360) First ambient occlusion
Dungeons & Dragons: Dragonshard (Windows) First game to use Physx
F.E.A.R. (Windows) Advanced depth of field
Splinter Cell: Chaos Theory (Windows) First game with parralax mapping
2006
The House of the Dead 4 Special (arcade) Advanced haptic feedback
Resistance: Fall of Man (PlayStation 3) First game to use Blu-Ray disc
Wii Sports (Wii) Advanced remote controllers techology
TOCA Race Driver 3 (Windows) First game to use amBX
Natural selection 2 prototype (Windows) First dynamic infestation
Indiana Jones (Xbox 360) First game with Euphoria engine
2007
Crysis (Windows) First screen space ambient occlusion
3rd Space Incursion (Windows)
Advanced haptic suit
The Eye of Judgment (PlayStation 3)
First modern augmented reality game
Assassin's
Creed (PlayStation 3)
Advanced 3D cinematics, first 4K resolution
Dragons Lair (Blu-ray player) First game for Blu ray players
2008
Crysis Warhead (Windows) First global ambient lighting system
Battlefield: Bad Company (Xbox 360) Advanced destructible environments
Star Wars: The Force Unleashed (Xbox 360) Advanced destructible environments
Mirror's Edge (Xbox 360) Advanced 3D platform video game
Grand
Theft Auto 4 (Xbox 360)
Advanced open world game
Alone in the Dark (Windows) First dynamic fire propagation
Far Cry 2 (Windows)
Advanced vegetation
2009
Project Milo (Xbox 360) First 3D face and voice recognition
DiRT 2 (Windows) First displacement mapping
2010
Mafia
2 (Windows)
First game with Physx APEX
Vanquish (PlayStation 3) First 3D rocket-sliding mechanics
Heavy Rain (PlayStation 3) Advanced motion capture
Target Shooting (Nintendo 3DS) First stereoscopic 3D handheld game without 3D glasses
2011
L.A. Noire (PlayStation 3) Advanced motion capture
2012
Black Mesa (Windows) Most advanced game mod
The Secret World (Windows)
First TXAA anti–aliasing
Keep of the Lich-Lord (IPad) First HD handheld game
2013
Displair Holographic game (custom computer) First fog screen holographic game
Crysis 3 (Windows) First diffuse shadows
Remember Me (Windows) First game with physically based rendering
2014
The Vanishing of Ethan Carter (Windows) First game with photogrammetry
2015
Streets of Fury EX (Windows) Most advanced digitized game
2016
Quantum Break (Windows) Advanced in-game graphics
2019
Days Gone (PlayStation 4)
First crowd A.I.
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