Turbo (arcade) 1981
First-third person 3D racing, first third-person racing to feature multiple landscapes (cities, countrysides, seasides, bridges, and tunnels), first racing to
feature different times of day and different weather conditions (clear weather and snow), advanced sprite
Arcade system: Sega VCO Object
Magazine review - Videogaming Illustrated (1982)
1) Creator Hanawa stated that despite its historical significance as a precedent-setting racing video game, he considers the process of creating it to have been his worst development experience at Sega. Development of Turbo required such a difficult and protracted schedule of coding and debugging that he was hospitalized for a month following its completion due to stress, exhaustion and a spontaneously collapsed lung.
2) Official Instructions (printed on bezel) :
Blue lamp indicator signals game start.
To win EXTENDED PLAY, pass 30 cars before timer counts down to "0".
4) Emulated in: MAME (not full emulation - collision detection glitches)
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