Santa paravia en fiumaccio (TRS 80) 1978
First "God" genre game
Silent, monochrome game.
Review (All Game Guide (1999) by Joseph Scoleri III
"Santa Paravia and Fiumaccio is a descendent of the Hammurabi mainframe games. In those games the player would take on the role of the ruler of an ancient kingdom. The player's goal was to build a flourishing kingdom by making decisions affecting land, grain, and population.
Santa Paravia and Fiumaccio built on this simple premise in several ways. First, the setting was changed to Italian city-states in the 1400s. In addition, the player has a number of tasks: overseeing the harvesting and distribution of grain, setting taxation levels, maintaining military forces, and civic construction projects. Instead of being limited to text-based reports, the game presents a graphic depicition of your city-state. Finally, in addition to being able to play alone, Santa Paravia and Fiumaccio lets 2 to 6 players compete.The players take their turns sequentially. Each turn begins with the Harvest Screen which contains a report on the grain harvest and the amount of grain destroyed by rats. The player must then decide how much grain to release to the populace. This decision can impact both the current population level (through starvation) and also the number of immigrants who will move to the city-state.Before leaving the Harvest Screen the player is given the option to buy more land. As the population of a city-state increases, more land is needed to grow enough grain to support the populace.The second phase in a turn is the Tax and Justice Phase. Here the player sets the level of taxes on income and commerce. The player also sets the level of severity of justice in the city-state.The final phase in each turn is the Public Works Phase. There are four types of buildings that may be constructed. Markets and wool mills generate income and taxes for the city-state. You may also construct or expand prestigious cathedrals and palaces.At the end of the turn the game presents a graphic depiction of each city-state and the current title for the ruler (Baron, Count, etc.) The first player to rise to the rank of king or queen wins the game.In order to provide for balanced competition, there is also a Tournament Version of the game. In this version, calamaties and other events are applied to every city-state to "level the playing field."Santa Paravia and Fiumaccio is an enjoyable and entertaining strategy game. While the decisions and game play are not too deep, the random events and calamities keep things interesting. This is a worthy forefather to later strategy/management games such as those in the SimCity series.
Graphics graphics rating
The graphic depiction of each city-state allows each of the players to see how the others are doing without giving away the exact details of each city-state.
Sound sound rating
Enjoyment enjoyment rating
Whether the rats are eating all your grain or your serfs are fleeing harsh justice, it's still good fun!
Replay Value replay rating
Keeps you coming back to see if you can make your city-state grow larger than before or rise to the rank of king in fewer years.
Documentation documentation rating
Small 13 page booklet thoroughly explains the game and presents strategy notes."
1) Each player becomes the ruler of a fledgling Italian city-state around the year 1400. The goal of the game is to become king or queen; to do so the player must manage their city-state so that it may grow.
2) Its the first graphical god game based loosely on the text game Hamurabi (which is based on the first text god game The Sumerian Game (1966).
3) A god game - casts the player in the position of controlling the game on a large scale, as an entity with divine or supernatural powers, as a great leader, or with no specified character (as in Spore), and places them in charge of a game setting containing autonomous characters to guard and influence (Spore ,Sim city).
4) Emulated in: HT1080Z
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