Quake (DOS) 1996
Next step in 3D first-person shooters, first use of lightmaps, advanced dynamic skies in 3D game, advanced detailed graphics based on a graphic accelerator
Magazine commercial - PC gamer (1997)
Earliest Magazine preview - Computer and videogames (1996)
Magazine review - PC gamer (1997)
Magazine review - PC Zone (1996)
Magazine review - Computer and videogames (1996)
Magazine review - Computer and videogames (1997)
1) Music and sound design done by Trent Reznor, founder of "Nine Inch Nails" band, using ambient soundscapes and synthezised drones to create atmospheric tracks.
2) Offered full real-time 3D rendering and early support for 3D acceleration through OpenGL.
3) Various multiplayer mods were developed including Team Fortress and Capture the flag.
4) Multiplayer Quake was one of the first games singled out as a form of electronic sport. A notable participant was Dennis Fong who won John Carmack's Ferrari 328 at the Microsoft-sponsored Red Annihilation tournament in 1997.
5) A preview included with id Software's very first release, 1990's Commander Keen, advertised a game entitled "The Fight for Justice" as a follow-up to the Keen trilogy. It would feature a character named Quake, "the strongest, most dangerous person on the continent", armed with thunderbolts and a Ring of Regeneration." Conceived as a VGA full-color side-scrolling role-playing video game, "The Fight for Justice" was never released.
6) The earliest information released described Quake as focusing on a Thor-like character who wields a giant hammer, and is able to knock away enemies by throwing the hammer (complete with real-time inverse kinematics).
7) Various games used the Quake engine such as Half-Life, which engine was heavily modified and renamed to GoldSrc.
8) First game with dynamic skies is Metaltech: EarthSiege.
9) A lightmap is a data structure used in lightmapping, a form of surface caching in which the brightness of surfaces in a virtual scene is pre-calculated and stored for later use.
10) Rare unreleased arcade version of Quake 1 and 2 exist - "Quake - Arcade Tournament Edition" (1998). The game is a direct conversion from the PC game, but with a few changes. The monsters may drop an occasional prize pack when killed. The machine contains a prize printer that would print out a special ticket reward, presumably much like a redemption machine. The game is powered by a complete Pentium PC inside the game. A keyboard and mouse can be found immediately below the control panel (not accessible by the player, however). The PC contains a Quantum 3D video card used to display the game's graphics. There are a number of settings that affect options not available in the original PC version of the game. At least two cabinets can be linked together for deathmatch competitions. Supposedly only twenty of these prototypes were manufactured. When the game was first introduced, developer company Lazer-Tron was bought out and due to problems with the contracted programmer, the game was never further developed. The introductory distributor sale price was $7500 according to Brady Distributing. (picture of arcade cabinet below).
11) Emulated in: DOSBox. Best way to emulate it with best image quality - is to use Windows version, in emulator VMware that running Wndows 2000.
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