Moondust (Commodore 64) 1982
First music game
Earliest Magazine review and commercial -Commander (1983)
Magazine review-Electronic fun (1984)
1) Moondust has frequently been used as an art installation piece in museum exhibitions from Corcoran Gallery of Art's 1983 "ARTcade"to the Smithsonian's 2012 "The Art of Video Games". It has also been used by Lanier and others in papers and lectures as an example to demonstrate the unexpected ephemerality of digital data.
2) The goal of the game is to cover the bullseye at the center of the screen with "moonjuice." To do this, the player controls spaceman Jose Scriabin (named in honor of synaesthetic composer Alexander Scriabin) as he drops a seed square and then moves around the screen in arcing paths to run over the seed, smearing it to cover the bullseye. As Jose travels, flight patterns of he and the bullet-shaped spaceships he must avoid are created and as they pass through the trails that are created, and as the moonjuice spreads and smears, the musical score is modified according to a generative algorithm. In-game scoring system assigns point-values according to an algorithm when the level is completed. Players start with three seeds but may acquire more if they have scored highly enough. The game has been compared to the works of Jeff Minter (creator of "Tempest" video game).
3) A music video game is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with puzzle games due to their common use of "rhythmically generated puzzles".
4) Emulated in: CCS64
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